This article needs to be updated.
Reason: Out of date following the version 3.16.0 and potentially version 3.7.0 changes to evasion/accuracy
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
All classes start with 15 base evasion rating. Gaining a level does not implicitly grant an increase to evasion.[1].
Dexterity grant a bonus to evasion. Every 5 points of dexterity grants 1% increased Evasion Rating. Values of dexterity that are not multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 141 dexterity will be rounded to 145).
This section needs to be updated.
Reason: requires new 3.16.0 values for Evasion
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion. The chance to evade an attack is based on the defender's evasion rating, though the actual chance to be hit by an attack also depends on the attacker's accuracy. Because chance to hit cannot be lower than 5%, chance to evade cannot exceed 95%.
There are two modifiers which bypass evasion: Cannot Evade enemy Attacks (from for example the Unwavering Stance keystone or Ezomyte PeakEzomyte Peak
Iron HatArmour: (84-113)(15-20)% increased Area of Effect
+(75-100) to Armour
+(25-50) to maximum Life
Unwavering StanceCenturies of servitude, a day
of glory, an eternity of death.), and attacks using Hits can't be evaded.
Evasion also gives an implicit chance to not receive critical strikes from attacks.[3] If an incoming critical strike hit succeeds the initial hit/miss roll, a secondary check is performed to determine if it is a critical strike. If the first roll succeeds but the second roll fails, the non-crit damage is applied. Spell critical strikes ignore evasion.
Evasion does not calculate the chance of each hit independently. Instead, it uses a deterministic "entropy" based system to ensure that enemies won't get long strings of hits or misses by chance.[3] To summarize, these are the calculation steps in each attack:
As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy's value randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy value.[4] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.
Chance to Avoid X Damage is separate from evasion and chance to hit, and does not contribute to the calculation. As avoidance still is considered taking a hit, the evasion roll occurs prior to avoidance.
Certain modifiers apply directly to the Chance to Hit and Chance to Evade stats, such as +(5-8)% chance to Evade Attack Hits while affected by Grace from Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. These modifiers are unaffected by modifiers to Accuracy or Evasion Rating, but will be scaled by modifiers to Chance to Hit/Chance to Evade (such as Arrow Dancing).
Level: (1-20)
Cost: (7-11) Mana
Cooldown Time: 3.50 sec
Can Store 1 Use(s)
Attack Time: 0.70 sec
Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
(17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Always Freezes enemies
100% of Physical Damage Converted to Cold Damage
Can't be Evaded
50% less Damage with Ailments
Base radius is 8 metres
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (136-1545) additional Evasion Rating
You and nearby allies gain (20-29)% more Evasion rating
Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(56-243) to (84-364) Base Off Hand Physical Damage
(3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality:
Fires (0.1-2) additional Projectiles
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage
(69-297) to (103-446) Base Off Hand Cold Damage
(4-7) to (7-12) Added Cold Damage per 15 Evasion Rating on Shield
Fires (6-12) additional Projectiles
Additional Effects From 1-20% Quality:
(1-20)% more Projectile Speed
Level: (1-20)
Cost: (6-10) Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Movement Speed
Level: (1-20)
Cost: (7-13) Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-300) to (6-450) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius
Additional Effects From 1-20% Quality:
Deals up to (0.5-10)% more Damage with Hits to closer targets
There are no skill gems that have stats from quality related to evasion.
There are no support gems that have stats related to evasion.
There are no support gems that have stats from quality related to evasion.
The following items provide some bonuses that scale with evasion rating.
Blood SceptreSceptre
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped ShieldThe greatest of guardians make the greatest of sacrifices.
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Destiny LeatherEvasion: (1803-2451)
Movement Speed: -3%Requires Level 59, 160 Dex(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by AnimalsShedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by Animals
Eternal SwordOne Handed Sword
Physical Damage: (71-91)to(133-148)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
Consumes 30 of 60 Charges on use
+1500 to Evasion RatingRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Consumes 40 of 60 Charges on use
20% more Evasion RatingRequires Level 27Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
These unique items can potentially grant upwards of 1,000 evasion rating.
Wyrmscale DoubletArmour: (840-1180)
Evasion: (840-1180)
Movement Speed: -3%Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage
+(240-300) to maximum Life
(300-400)% increased Armour and Evasion
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabledSimple is the life of the bear.
Lacquered GarbEvasion: (1144-1645)
Energy Shield: (236-340)
Movement Speed: -3%Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
Regenerate 1% of Mana per second
Mind Over MatterWhen the throat roars,
As eyes weep,
When the hand grips hard
With trembling fingers,
When belly twists
Yet legs stand strong,
That is the work
Of the Defiant Heart.
Cutthroat's GarbEvasion: (1590-2079)
Movement Speed: -3%Requires Level 53, 145 Dex+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(60-100)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement SpeedForget your kite shield. Just put the biggest man
in the field between you and the archers.
Sharkskin TunicEvasion: (1118-1414)
Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(200-300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
Destiny LeatherEvasion: (1803-2451)
Movement Speed: -3%Requires Level 59, 160 Dex(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by AnimalsShedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
Lacquered BucklerChance to Block: 24%
Evasion: (1049-1372)
Movement Speed: -3%Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+(8-15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked RecentlyLight as a board,
Stiff as a feather.
Lacquered BucklerChance to Block: 24%
Evasion: (1049-1372)
Movement Speed: -3%Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
+(8-15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently"For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once."
- Lead Researcher Ksaret
Varnished CoatEvasion: (851-1085)
Energy Shield: (173-222)
Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int(120-150)% increased Evasion and Energy Shield
+(50-70) to maximum Life
+(9-12)% to all Elemental Resistances
(40-50)% increased Area of Effect
(40-50)% increased Area Damage
Extra gore"...The discomfort shown by the others is amusing, but none
can deny that my work has made quite the splash..."
- Maligaro's Journal
Stealth BootsEvasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity
(300-340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall.
Exquisite LeatherEvasion: (1548-2106)
Movement Speed: -3%Requires Level 62, 170 Dex(120-160)% increased Evasion Rating
+(30-50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit RecentlyDo not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
Ezomyte Spiked ShieldChance to Block: 25%
Evasion: (724-1045)
Energy Shield: (148-215)
Movement Speed: -3%Requires Level 62, 85 Dex, 85 Int<Three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement SpeedSomething within the machine never stops moving,
but Oriathan scholars dare not open it to find out why.
Varnished CoatEvasion: (774-1041)
Energy Shield: (158-213)
Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
Exquisite LeatherEvasion: (1619-2025)
Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Rhoa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10-15)% increased Attack and Movement Speed while you have a Bestial MinionFeed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
Exquisite LeatherEvasion: (1619-2025)
Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Snake Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13-19) to (23-29) Chaos Damage to Attacks while you have a Bestial MinionFeed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
Exquisite LeatherEvasion: (1619-2025)
Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11-16) to (21-25) Physical Damage to Attacks while you have a Bestial MinionFeed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
Full DragonscaleArmour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
Zodiac LeatherEvasion: (2049-3142)
Movement Speed: -3%Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell DamageHyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
Blood RaimentEvasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"The form of this replica came to me in a troubled dream.
I do not believe we should ever allow it to be used."
- Researcher Arn
Zodiac LeatherEvasion: (2049-3142)
Movement Speed: -3%Requires Level 65, 197 Dex(140-220)% increased Evasion Rating
(12-18) to (231-347) Added Lightning Damage with Wand Attacks
25% increased Shock Duration on Enemies
+(40-50) to Intelligence
+30% chance to Suppress Spell Damage"Yes, a catastrophic storm erupted, and yes, they screamed for me
to stop the experiment... but you know how I am with screams."
- Researcher Olesya, on #2999 and the loss of Outpost Eight
Zodiac LeatherEvasion: (2135-2946)
Movement Speed: -3%Requires Level 65, 197 Dex(150-200)% increased Evasion Rating
-30% to Cold Resistance
20% Chance to Block Attack Damage
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant""This is what I've been trying to tell you. This prototype
was different before. Now, it's always been this way!"
- Researcher Graven"
Blood RaimentEvasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Glimpse of Eternity when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper ItemsThere can be no defence against the celestial siblings entropy and time.
Zodiac LeatherEvasion: (2135-2946)
Movement Speed: -3%Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
(150-200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
AcrobaticsWe share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
Zodiac LeatherEvasion: (1537-1964)
Movement Speed: -3%Requires Level 65, 197 Dex(10-15)% increased Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no ReservationWe dance in the white, like water,
colliding as many and emerging as one.
This item can be transformed with a Blessing of Tul
Mirrored Spiked ShieldChance to Block: 26%
Evasion: (755-1044)
Energy Shield: (155-210)
Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning DamageThe lightning fears not the flame.
Mirrored Spiked ShieldChance to Block: (29-30)%
Evasion: (906-1218)
Energy Shield: (186-245)
Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared SufferingOne's burden is another's gift.
Nightmare BascinetArmour: (486-748)
Evasion: (699-1072)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
Golden BucklerChance to Block: 25%
Evasion: (991-1221)
Energy Shield: (180-200)
Movement Speed: -3%Requires Level 68, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(180-200) to maximum Energy Shield
+(20-30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15-20)% increased Effect of your Curses"At last, my beauty is beyond reproach."
- Atziri, Queen of the Vaal
Assassin's GarbEvasion: (1842-2433)Requires Level 68, 183 Dex3% increased Movement Speed(150-200)% increased Evasion Rating
+(31-53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed EnemiesCurse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess.
Sadist GarbEvasion: (1024-1325)
Energy Shield: (223-288)
Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(10-15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an EnemyThin is the line between mechanical genius and magic.
Triumphant LamellarArmour: (988-1311)
Evasion: (1240-1647)
Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased total Recovery per second from Life Leech"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer
Triumphant LamellarArmour: (760-1092)
Evasion: (954-1372)
Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
Aspect of the Cat has no Reservation
+2.00 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's StealthThe First of the Plains was the First of the Hunt
It was she who showed us that there is honour in waiting in the shadows and picking your moment.
Triumphant LamellarArmour: (760-1092)
Evasion: (954-1372)
Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
+2.00 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility"Attempt #120: the prototype has finally achieved power similar to the original without breaking all the bones of the test subject. A rousing success."
Carnal ArmourEvasion: (1129-1358)
Energy Shield: (329-395)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100-140) Life per second per Endurance Charge"Further research must be done on Prototype #282.
There is power here, if it can be tapped."
Carnal ArmourEvasion: (917-1086)
Energy Shield: (267-316)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 2 Abyssal Sockets
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting youLook to the darkness for nourishment and you will never go hungry.
Carnal ArmourEvasion: (917-1086)
Energy Shield: (267-316)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 3 Abyssal Sockets
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting youLook to the darkness for nourishment and you will never go hungry.
Carnal ArmourEvasion: (847-1008)
Energy Shield: (247-293)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield
+(80-100) to maximum Life
Temporal Rift has no Reservation
(80-100)% of Damage taken Recouped as Life
Debuffs on you expire (80-100)% fasterThose that can never die have but one wish.
Carnal ArmourEvasion: (1129-1358)
Energy Shield: (329-395)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught.
Sacrificial GarbArmour: (1151-1701)
Evasion: (1151-1701)
Energy Shield: (234-346)
Movement Speed: -3%Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod
+(20-30) to all Attributes
(250-350)% increased Armour, Evasion and Energy Shield
Recover (3-5)% of Life on Kill
Recover (3-5)% of Energy Shield on Kill
-(6-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
Has 6 Linked Sockets (Hidden)CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next.
Sacrificial GarbArmour: (987-1209)
Evasion: (987-1209)
Energy Shield: (67-77)
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Evasion
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial GarbArmour: (329-378)
Evasion: (987-1209)
Energy Shield: (411-502)
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Evasion and Energy Shield
+(70-80) to maximum Energy Shield
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial GarbArmour: (329-378)
Evasion: (987-1209)
Energy Shield: (201-246)
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Evasion and Energy Shield
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial GarbArmour: (1217-1663)
Evasion: (1217-1663)
Energy Shield: (247-338)
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(270-340)% increased Armour, Evasion and Energy Shield
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial GarbArmour: (329-378)
Evasion: (1579-1965)
Energy Shield: (67-77)
Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(380-420)% increased Evasion Rating
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
These unique items grant increased global evasion rating.
Prismatic JewelLimited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased AttributesLearn as much as you can,
and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Has 6 Linked Sockets (Hidden)
<Random Keystone>CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Has 6 Linked Sockets (Hidden)
<Random Keystone> |
---|
AcrobaticsAncestral BondArrow DancingAvatar of FireBlood MagicBloodsoaked BladeCall to ArmsConduitCrimson DanceDivine ShieldHex MasterEldritch BatteryElemental EquilibriumElemental OverloadEternal YouthGhost DanceGhost ReaverGlancing BlowsIron GripIron ReflexesIron WillLethe ShadeMagebaneMind Over MatterMinion InstabilityPain AttunementPerfect AgonyPoint BlankPrecise TechniqueResolute TechniqueArsenal of VengeanceRunebinderImbalanced GuardSolipsismSupreme EgoThe AgnosticThe ImpalerUnwavering StanceVaal PactVersatile CombatantWicked WardWind DancerZealot's Oath |
Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)We happily give our limbs.
A net woven to keep safe the bones of the Lords.
This item can be transformed with a Blessing of Chayula
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)
Great HelmetArmour: (61-76)
Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are ZeroThe seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
Clutching TalismanTalisman Tier: 2
Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted
Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction.
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
Chain BeltRequires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while PhasingA single step forward
Snap free from the prison
Reborn into freedom eternal
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility.
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods |
---|
(20-40)% increased Endurance Charge Duration(20-40)% increased Frenzy Charge Duration(6-8) to (12-13) Added Cold Damage per Frenzy Charge(7-9) to (13-14) Fire Damage per Endurance Charge+1 to Maximum Endurance Charges+1 to Maximum Frenzy Charges+1% chance to Suppress Spell Damage per Endurance Charge+1% chance to Suppress Spell Damage per Frenzy Charge+1% Chance to Block Attack Damage per Endurance Charge+1% Chance to Block Attack Damage per Frenzy Charge+4% to Chaos Resistance per Endurance Charge1% additional Physical Damage Reduction per Frenzy Charge1% increased Attack and Cast Speed per Endurance Charge1% increased Movement Speed per Endurance Charge1% increased Movement Speed per Frenzy Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% chance to gain an Endurance Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges5% increased Damage per Endurance Charge5% increased Damage per Frenzy Charge6% increased Armour per Endurance Charge6% increased Critical Strike Chance per Endurance Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1 Endurance Charge every second if you've been Hit RecentlyGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesIntimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance ChargesRegenerate 0.3% of Life per second per Endurance ChargeRegenerate 0.3% of Life per second per Frenzy ChargeYou cannot be Stunned while at maximum Endurance ChargesYou have Iron Reflexes while at maximum Frenzy ChargesYou have Vaal Pact while at maximum Endurance Charges |
Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>History teaches humility.
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod> |
---|
(1-2) to (18-20) Lightning Damage per Power Charge(20-40)% increased Endurance Charge Duration(20-40)% increased Frenzy Charge Duration(20-40)% increased Power Charge Duration(6-8) to (12-13) Added Cold Damage per Frenzy Charge(7-9) to (13-14) Fire Damage per Endurance Charge+1 to Maximum Endurance Charges+1 to Maximum Frenzy Charges+1 to Maximum Power Charges+1% chance to Suppress Spell Damage per Endurance Charge+1% chance to Suppress Spell Damage per Frenzy Charge+1% chance to Suppress Spell Damage per Power Charge+1% Chance to Block Attack Damage per Endurance Charge+1% Chance to Block Attack Damage per Frenzy Charge+1% Chance to Block Attack Damage per Power Charge+3% to Critical Strike Multiplier per Power Charge+4% to Chaos Resistance per Endurance Charge1% additional Physical Damage Reduction per Frenzy Charge1% additional Physical Damage Reduction per Power Charge1% increased Attack and Cast Speed per Endurance Charge1% increased Attack and Cast Speed per Power Charge1% increased Movement Speed per Endurance Charge1% increased Movement Speed per Frenzy Charge1% increased Movement Speed per Power Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% chance to gain a Power Charge on Kill10% chance to gain an Endurance Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges20% chance to gain a Power Charge on Critical Strike3% increased Energy Shield per Power Charge5% increased Damage per Endurance Charge5% increased Damage per Frenzy Charge5% increased Damage per Power Charge6% increased Armour per Endurance Charge6% increased Critical Strike Chance per Endurance Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1 Endurance Charge every second if you've been Hit RecentlyGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeGain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Arcane Surge on Hit with Spells while at maximum Power ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesIntimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance ChargesRegenerate 0.3% of Life per second per Endurance ChargeRegenerate 0.3% of Life per second per Frenzy ChargeRegenerate 0.3% of Life per second per Power ChargeYou can apply an additional Curse while at maximum Power ChargesYou cannot be Stunned while at maximum Endurance ChargesYou have Iron Reflexes while at maximum Frenzy ChargesYou have Mind over Matter while at maximum Power ChargesYou have Vaal Pact while at maximum Endurance Charges |
Two-Stone RingRequires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>History teaches humility.
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod> or <One Frenzy Charge mod and Two Power Charge Mods> |
---|
(1-2) to (18-20) Lightning Damage per Power Charge(20-40)% increased Frenzy Charge Duration(20-40)% increased Power Charge Duration(6-8) to (12-13) Added Cold Damage per Frenzy Charge+1 to Maximum Frenzy Charges+1 to Maximum Power Charges+1% chance to Suppress Spell Damage per Frenzy Charge+1% chance to Suppress Spell Damage per Power Charge+1% Chance to Block Attack Damage per Frenzy Charge+1% Chance to Block Attack Damage per Power Charge+3% to Critical Strike Multiplier per Power Charge1% additional Physical Damage Reduction per Frenzy Charge1% additional Physical Damage Reduction per Power Charge1% increased Attack and Cast Speed per Power Charge1% increased Movement Speed per Frenzy Charge1% increased Movement Speed per Power Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% chance to gain a Power Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges20% chance to gain a Power Charge on Critical Strike3% increased Energy Shield per Power Charge5% increased Damage per Frenzy Charge5% increased Damage per Power Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Arcane Surge on Hit with Spells while at maximum Power ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesRegenerate 0.3% of Life per second per Frenzy ChargeRegenerate 0.3% of Life per second per Power ChargeYou can apply an additional Curse while at maximum Power ChargesYou have Iron Reflexes while at maximum Frenzy ChargesYou have Mind over Matter while at maximum Power Charges |
Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>History teaches humility.
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods> |
---|
(20-40)% increased Frenzy Charge Duration(6-8) to (12-13) Added Cold Damage per Frenzy Charge+1 to Maximum Frenzy Charges+1% chance to Suppress Spell Damage per Frenzy Charge+1% Chance to Block Attack Damage per Frenzy Charge1% additional Physical Damage Reduction per Frenzy Charge1% increased Movement Speed per Frenzy Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges5% increased Damage per Frenzy Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesRegenerate 0.3% of Life per second per Frenzy ChargeYou have Iron Reflexes while at maximum Frenzy Charges |
Greatwolf TalismanTalisman Tier: 4
Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
<Two random talisman implicit modifiers> |
---|
Projectiles Pierce 2 additional Targets+1 to maximum number of Raised Zombies(6-10)% increased Attack and Cast Speed(20-30)% increased Attack Damage(4-6)% chance to Freeze, Shock and Ignite50% of Cold Damage from Hits taken as Fire Damage50% of Cold Damage from Hits taken as Lightning DamageGain (6-12)% of Physical Damage as Extra Damage of a random Element10% chance to gain an Endurance Charge on Kill50% of Fire Damage from Hits taken as Cold Damage50% of Fire Damage from Hits taken as Lightning Damage(30-40)% increased Fish Bite Sensitivity10% chance to gain a Frenzy Charge on Kill+(12-18)% to Damage over Time Multiplier(15-25)% increased Global Defences(12-16)% increased Attributes(5-8)% increased Area of Effect(19-31)% increased Chaos Damage(20-30)% increased Cold Damage(40-50)% increased Global Critical Strike Chance+(24-36)% to Global Critical Strike Multiplier(25-35)% increased Damage(20-30)% increased Fire Damage(8-12)% increased maximum Life(20-30)% increased Lightning Damage(20-30)% increased maximum Mana(20-30)% increased Global Physical Damage50% of Lightning Damage from Hits taken as Cold Damage50% of Lightning Damage from Hits taken as Fire DamageRegenerate 2% of Life per second10% chance to gain a Power Charge on Kill(4-6)% additional Physical Damage Reduction(20-30)% increased Spell Damage |
Onyx AmuletRequires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
<Random Dexterity aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
<Random Dexterity aura> has no Reservation |
---|
Grace has no ReservationHaste has no ReservationHatred has no ReservationPurity of Ice has no Reservation |
Carnal BootsEvasion: (99-117)
Energy Shield: (20-24)Requires Level 55, 52 Dex, 52 Int(15-20)% increased maximum Mana
+(25-30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per SecondOnly a fool seeks meaning
in a life so fleeting.
+(25-30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
Shagreen BootsEvasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while PhasingMove in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
GladiusOne Handed Sword
Physical Damage: (129-146)to(203-232)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off HandEven from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Silken HoodEvasion: (692-876)Requires Level 60, 138 Dex+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low LifeThere was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
Onyx AmuletRequires Level 61<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominantSimply the way it must be, so that existence may be.
<<Random Eater of Worlds implicit>>+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
Assassin BowBow
Physical Damage: (123-143)to(330-355)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
Adds (80-100) to (200-225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron ReflexesThrough droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
Adds (80-100) to (200-225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
Dragonscale BootsArmour: (169-236)
Evasion: (169-236)Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
Eternal SwordOne Handed Sword
Physical Damage: (116.85-129.15)to(193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far ShotBy wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
These unique items grant a global flat bonus to evasion rating.
Crimson JewelLimited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
it and your Class' starting location
<Two random modifiers> |
---|
+40 to Accuracy Rating+40 to Armour+5 to Dexterity+5 to maximum Energy Shield+40 to Evasion Rating+5 to Intelligence+5 to maximum Life+5 to maximum Mana+5 to Strength |
Whalebone RapierOne Handed Sword
Physical Damage: (14-16)to(59.5-68)
Elemental Damage: 3-7
Critical Strike Chance: 5.50%
Attacks per Second: 1.92
Weapon Range: 1.4 metresRequires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low LifeShe paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
Gold AmuletRequires Level 8(12-20)% increased Rarity of Items found20% increased Light Radius
Adds (18-24) to (32-40) Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
Nearby Enemies are BlindedThe light that reveals is the glare that blinds.
Adds (18-24) to (32-40) Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
Nearby Enemies are Blinded
Gold RingRequires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes
Adds (7-10) to (15-18) Chaos Damage to Attacks
Adds (9-12) to (19-22) Fire Damage to Spells
+(15-20)% to Global Critical Strike Multiplier
+(80-100) to Armour
+(80-100) to Evasion Rating
+(30-35) to maximum Energy Shield
+(25-30) to maximum Life
+(20-25) to maximum Mana
+(8-10)% to all Elemental Resistances
(6-8)% increased Attack and Cast Speed
Maximum Quality is 200%CorruptedChaos offers possibility, not outcome.
Our own imaginations ensnare us.
Adds (7-10) to (15-18) Chaos Damage to Attacks
Adds (9-12) to (19-22) Fire Damage to Spells
+(15-20)% to Global Critical Strike Multiplier
+(80-100) to Armour
+(80-100) to Evasion Rating
+(30-35) to maximum Energy Shield
+(25-30) to maximum Life
+(20-25) to maximum Mana
+(8-10)% to all Elemental Resistances
(6-8)% increased Attack and Cast Speed
Maximum Quality is 200%Corrupted
Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies"Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?"
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Penetrating Arrow QuiverRequires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
Lapis AmuletRequires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike"Marylene stroked the medallion at her breast before every duel and every cast of the die."
- Victario, the People's Poet
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
Leather BeltRequires Level 43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to LightningTeach a man to burn, and you'll be warm for the rest of his life.
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Chain BeltRequires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while PhasingA single step forward
Snap free from the prison
Reborn into freedom eternal
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
Onyx AmuletRequires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be BlindedRemember the past, anticipate the future.
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be Blinded
Blazing Arrow QuiverRequires Level 45Adds (12-15) to (24-27) Fire Damage to Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow AttacksMolten feathers, veiled spark,
Hissing arrows from the dark.
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gut RipperClaw
Physical Damage: (40-44)to(106-116.6)
Critical Strike Chance: 7.50%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
Eternal SwordOne Handed Sword
Physical Damage: (71-91)to(133-148)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
Imperial SkeanRune Dagger
Physical Damage: 18-73
Elemental Damage: (160-190)to(280-320)
Critical Strike Chance: 8.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is emptyThe Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales.
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
Cloth BeltRequires Level 68(15-25)% increased Stun and Block Recovery+(600-700) to Evasion Rating
+(40-60)% to Cold Resistance
(8-12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy ChargesThe cruel thinker finds glee in torture most precise.
+(40-60)% to Cold Resistance
(8-12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
These unique items grant additional chance to evade attacks.
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers> |
---|
(1-1.5)% of Fire Damage Leeched as Life while affected by AngerDamage Penetrates (10-15)% Fire Resistance while affected by Anger+(30-50)% to Critical Strike Multiplier while affected by Anger(40-60)% increased Fire Damage while affected by AngerGain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger(6-10)% of Damage taken from Mana before Life while affected by Clarity(15-20)% of Damage taken while affected by Clarity Recouped as ManaGain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity(10-15)% increased Mana Recovery Rate while affected by Clarity(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by ClarityNon-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity+(600-1000) to Armour while affected by Determination+(5-8)% Chance to Block Attack Damage while affected by Determination(5-8)% additional Physical Damage Reduction while affected by DeterminationYou take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination(50-40)% reduced Reflected Physical Damage taken while affected by DeterminationUnaffected by Vulnerability while affected by Determination+(5-8)% Chance to Block Spell Damage while affected by DisciplineGain (20-30) Energy Shield per Enemy Hit while affected by Discipline(10-15)% increased Energy Shield Recovery Rate while affected by DisciplineRegenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline(30-40)% faster start of Energy Shield Recharge while affected by Discipline+(5-8)% chance to Evade Attack Hits while affected by Grace(30-50)% chance to Blind Enemies which Hit you while affected by Grace+(12-15)% chance to Suppress Spell Damage while affected by Grace(10-15)% increased Movement Speed while affected by GraceUnaffected by Enfeeble while affected by Grace(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by HasteDebuffs on you expire (20-15)% faster while affected by HasteYou gain Onslaught for 4 seconds on Kill while affected by HasteYou have Phasing while affected by HasteUnaffected by Temporal Chains while affected by HasteAdds (58-70) to (88-104) Cold Damage while affected by Hatred+(1.2-1.8)% to Critical Strike Chance while affected by HatredDamage Penetrates (10-15)% Cold Resistance while affected by Hatred(40-60)% increased Cold Damage while affected by Hatred(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred+(18-22)% to Damage over Time Multiplier while affected by Malevolence(8-12)% increased Recovery rate of Life and Energy Shield while affected by MalevolenceUnaffected by Bleeding while affected by MalevolenceUnaffected by Poison while affected by MalevolenceDamaging Ailments you inflict deal Damage (10-15)% faster while affected by MalevolenceCannot be Blinded while affected by PrecisionGain a Flask Charge when you deal a Critical Strike while affected by Precision(40-60)% increased Attack Damage while affected by Precision(10-15)% increased Attack Speed while affected by Precision+(20-30)% to Critical Strike Multiplier while affected by Precision(8-12)% chance to deal Double Damage while using Pride25% chance to Impale Enemies on Hit with Attacks while using PrideImpales you inflict last 2 additional Hits while using Pride(40-60)% increased Physical Damage while using PrideYour Hits Intimidate Enemies for 4 seconds while you are using Pride+(30-50)% to Chaos Resistance while affected by Purity of Elements+1% to all maximum Elemental Resistances while affected by Purity of Elements(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of ElementsUnaffected by Elemental Weakness while affected by Purity of Elements(10-20)% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of FireImmune to Ignite while affected by Purity of Fire(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of FireUnaffected by Burning Ground while affected by Purity of FireUnaffected by Flammability while affected by Purity of Fire(10-20)% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of IceImmune to Freeze while affected by Purity of Ice(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of IceUnaffected by Chilled Ground while affected by Purity of IceUnaffected by Frostbite while affected by Purity of Ice(10-20)% of Fire and Cold Damage taken as Lightning Damage while affected by Purity of LightningImmune to Shock while affected by Purity of Lightning(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of LightningUnaffected by Conductivity while affected by Purity of LightningUnaffected by Shocked Ground while affected by Purity of Lightning(0.8-1.2)% of Damage leeched as Life while affected by VitalityGain (20-30) Life per Enemy Hit while affected by Vitality(50-70)% increased Life Recovery from Flasks while affected by Vitality(10-15)% increased Life Recovery Rate while affected by VitalityRegenerate (1.00-1.50)% of Life per second while affected by Vitality(70-100)% increased Critical Strike Chance while affected by Wrath(40-60)% increased Lightning Damage while affected by Wrath(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by WrathDamage Penetrates (10-15)% Lightning Resistance while affected by WrathGain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath(10-15)% increased Cast Speed while affected by ZealotryEffects of Consecrated Ground you create while affected by Zealotry Linger for 2 secondsConsecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by ZealotryCritical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by ZealotryGain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry |
+(18-23) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(24-28) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(29-33) to maximum Life
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(34-38) to maximum Life
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
str_dex_int_armour 166
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
helmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
boots 0
dex_armour 1000
str_dex_int_armour 166
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
(6-7)% increased Stun and Block Recovery
(8-9)% increased Stun and Block Recovery
(10-11)% increased Stun and Block Recovery
(12-13)% increased Stun and Block Recovery
(14-15)% increased Stun and Block Recovery
(16-17)% increased Stun and Block Recovery
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
+(23-26) to maximum Life
helmet 0
gloves 0
boots 0
dex_armour 1000
+(19-22) to maximum Life
gloves 0
boots 0
dex_armour 1000
+(17-19) to maximum Life
shield 0
helmet 0
dex_armour 1000
+(3-4) to maximum Energy Shield
str_dex_int_armour 166
+(5-12) to maximum Energy Shield
str_dex_int_armour 166
+(13-22) to maximum Energy Shield
str_dex_int_armour 166
+(23-28) to maximum Energy Shield
str_dex_int_armour 166
+(29-48) to maximum Energy Shield
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
+(49-60) to maximum Energy Shield
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
+(61-72) to maximum Energy Shield
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
+(73-80) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
+(18-23) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(24-28) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(29-33) to maximum Life
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(34-38) to maximum Life
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
(6-7)% increased Stun and Block Recovery
(8-9)% increased Stun and Block Recovery
(10-11)% increased Stun and Block Recovery
(12-13)% increased Stun and Block Recovery
(14-15)% increased Stun and Block Recovery
(16-17)% increased Stun and Block Recovery
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
+(17-19) to maximum Life
shield 0
helmet 0
dex_int_armour 1000
+(23-26) to maximum Life
helmet 0
gloves 0
boots 0
dex_int_armour 1000
+(19-22) to maximum Life
gloves 0
boots 0
dex_int_armour 1000
+(5-9) to Evasion Rating
str_dex_int_armour 166
+(10-27) to Evasion Rating
str_dex_int_armour 166
+(28-48) to Evasion Rating
str_dex_int_armour 166
+(49-85) to Evasion Rating
str_dex_int_armour 166
+(86-145) to Evasion Rating
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
+(146-220) to Evasion Rating
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
+(221-300) to Evasion Rating
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
+(301-375) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
+(18-23) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(24-28) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(29-33) to maximum Life
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(34-38) to maximum Life
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
(6-7)% increased Stun and Block Recovery
(8-9)% increased Stun and Block Recovery
(10-11)% increased Stun and Block Recovery
(12-13)% increased Stun and Block Recovery
(14-15)% increased Stun and Block Recovery
(16-17)% increased Stun and Block Recovery
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
+(17-19) to maximum Life
shield 0
helmet 0
str_dex_armour 1000
+(23-26) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_armour 1000
+(19-22) to maximum Life
gloves 0
boots 0
str_dex_armour 1000
+(5-9) to Evasion Rating
str_dex_int_armour 166
+(10-27) to Evasion Rating
str_dex_int_armour 166
+(28-48) to Evasion Rating
str_dex_int_armour 166
+(49-85) to Evasion Rating
str_dex_int_armour 166
+(86-145) to Evasion Rating
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
+(146-220) to Evasion Rating
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
+(221-300) to Evasion Rating
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
+(301-375) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
+(3-4) to maximum Energy Shield
str_dex_int_armour 166
+(5-12) to maximum Energy Shield
str_dex_int_armour 166
+(13-22) to maximum Energy Shield
str_dex_int_armour 166
+(23-28) to maximum Energy Shield
str_dex_int_armour 166
+(29-48) to maximum Energy Shield
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
+(49-60) to maximum Energy Shield
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
+(61-72) to maximum Energy Shield
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
+(73-80) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
+(18-23) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(24-28) to maximum Life
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(29-33) to maximum Life
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
+(34-38) to maximum Life
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
(6-7)% increased Stun and Block Recovery
(8-9)% increased Stun and Block Recovery
(10-11)% increased Stun and Block Recovery
(12-13)% increased Stun and Block Recovery
(14-15)% increased Stun and Block Recovery
(16-17)% increased Stun and Block Recovery
str_dex_int_armour 166
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
helmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
str_dex_int_armour 166
boots 0
dex_armour 1000
str_dex_int_armour 166
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
+(17-19) to maximum Life
shield 0
helmet 0
str_dex_int_armour 1000
+(23-26) to maximum Life
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
+(19-22) to maximum Life
gloves 0
boots 0
str_dex_int_armour 1000
These passive skills grant increased evasion rating or additional base evasion rating.
These passive skills are related to evasion, but do not fit into any other category.
Replaces a Small Dexterity Passive Skill6% increased Evasion RatingRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.